Cách chơi candy crush saga kết nối với tài khoản facebook

Candy Crush Saga led the way for a new generation of mobile games, as one of the first freemium apps to lớn generate over $1 billion revenue. 

King, which was already the second largest Facebook gaming publisher in 2012, saw Smartphone as the next step for freemium games and launched Candy Crush, which was already trending well on Facebook, on November 14, 2012 for iOS. 

Candy Crush alone shifted the fortunes of King, with the company reporting a 1084 percent increase in revenue from 2012 to lớn 2013. It competed with Clash of Clans for highest grossing game from 2013 khổng lồ 2017. 

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Download Report

While Candy Crush is not in the same position it was half a decade ago, it is still one of the highest grossing games. It has a loyal fanbase of over 250 million users who play it more than a once a month, & continues khổng lồ add levels to the game for returning players. 

It has also, for better or worse, been one of the most influential games over the past decade, responsible for many of the decisions of đoạn Clip game publishers since năm ngoái. The freemium Model has been exported to every platform.

We have sầu collected data and statistics on Candy Crush Saga.

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Read on below to find out more.

Candy Crush key statistics

It generated $857 million in 20đôi mươi, a 15 percent increase year-on-yearCandy Crush is the sixth highest grossing di động game of all time273 million people play Candy Crush once a month. MAUs peaked in năm ngoái with 327 million usersAcross all platforms, Candy Crush has been downloaded more than 2.7 billion times

Candy Crush overview

Launch date12 April 2012 (iOS: 14 November 2012) 
HQSt. Julian’s, Malta
PeopleHumam Sakhnini (President), Tjodolf Sommestad (CDO), Sebastian Knutsson (CCO)
Business typeSubsidiary
OwnerActivision Blizzard
Industryđiện thoại games

Candy Crush revenue

2012$77 million
2013$230 million
2014$1130 million
2015$1293 million
2016$784 million
2017$695 million
2018$930 million
2019$1117 million
2020$1190 million

Sources: ThinkGaming, King, Activision Blizzard

Candy Crush profit

2012$7.8 million
2013$111 million
2014$574 million
2015$516 million
2016$537 million
2017$700 million
2018$750 million
2019$740 million
2020$857 million

Sources: King, Activision Blizzard

Candy Crush users

2013287 million
2014322 million
2015327 million
2016303 million
2017293 million
2018283 million
2019272 million
2020273 million

Sources: King, Activision Blizzard

Candy Crush downloads (total)

2013500 million
20151400 million
20172700 million

Sources: King, Activision Blizzard

Candy Crush levels


Sources: King

Candy Crush FAQ

When did Activision acquire King? 

Activision Blizzard acquired King in 2016 for $5.9 billion 

How many users play Candy Crush Saga more than three hours?

According lớn senior executive sầu Alex Daly, more than nine million people play the game for more than three hours daily. This statement was later retracted by King as inaccurate (Metro)

How much revenue does Candy Crush Saga generate daily? 

According lớn Sensor Tower, Candy Crush Saga generated $4.2 million per day in 2018 

How many levels are there on Candy Crush Saga? 

There are 8,900 levels on the HTML5 version 

How many hours have been played on Candy Crush Saga? 

Users have sầu spent 73 billion hours on Candy Crush Saga

Chuyên mục: Công nghệ